Zbrush Sculpting

Scultping Assets

I started Zbrush as a hobby and I very quickly ended up sculpting just as much as I was drawing. I’m constantly learning and getting amazed by the potential of such a tool. Above you can find few of my ealy sculpts as I am trying to update this project on a (at least) weekly basis. Being able to sculpt assets really opened perspective along side more traditional polygon modeling and integration in a game Engine such as Unity. I’m currently teaching myself a better rendering workflow with Keyshot. I’m also a huge fan of sketchfab which I’d like to use more often, above there’s my very first attempt at both zbrush and sketchfab.