[spb_row wrap_type="content-width" row_bg_type="color" row_bg_color="#ffffff" color_row_height="content-height" bg_type="cover" parallax_image_height="content-height" parallax_image_movement="fixed" parallax_image_speed="0.5" bg_video_loop="yes" parallax_video_height="window-height" parallax_video_overlay="none" row_overlay_opacity="0" row_padding_vertical="0" row_margin_vertical="0" remove_element_spacing="no" vertical_center="false" inner_column_height="col-natural" row_expanding="no" row_animation="none" row_animation_delay="0" width="1/1" el_position="first last"] [spb_blank_spacer height="75px" width="1/1" el_position="first last"] [spb_image image="14500" image_size="full" frame="noframe" intro_animation="none" animation_delay="200" fullwidth="yes" lightbox="no" link_target="_self" caption_pos="hover" width="1/3" el_position="first"] [spb_text_block animation="none" animation_delay="0" padding_vertical="0" padding_horizontal="5" width="2/3" el_position="last"]

A bit about me

I'm an young UX/VR Designer recently graduated from a Virtual Reality Master Degree . Currently UX/VR Designer/Developer at Neutral Digital ! I love learning and discovering new things and build compelling experiences. To do so I developed a wide et of skills which I'm always keen to grow. I hope you'll enjoy my work from 3d modeling , scultping, coding, UX/UI design, illustration and calligraphy !

[sf_button colour="accent" type="sf-icon-stroke" size="standard" link="http://gmartzloff.com/wp-content/uploads/2016/11/gabriel_martzloff_CV_2016.pdf" target="_blank" icon="ss-file" dropshadow="no" extraclass=""]DOWNLOAD MY RESUME[/sf_button]

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My Toolbox

[/spb_text_block] [spb_icon_box title="Observation / Sketching" box_type="standard" icon="fa-eye" target="_self" animation="none" animation_delay="0" icon_color="#000000" width="1/4" el_position="first"]

Observation is in my opinion the most important tool for a designer. Observe,  seize the inspiration and ideas as they come is a key. Being able to sketche these ideas down on paper, even roughly, is the best starting point for any design process.

[/spb_icon_box] [spb_icon_box title="Illustration / Calligraphy" box_type="standard" icon="fa-pencil" target="_self" animation="none" animation_delay="0" icon_color="#000000" width="1/4"]

Even though I'm definitely a technology enthousiast, I'm always scribbling doodles here and there. I have been practicing calligraphy for about two years as well  and it happened to be the perfect hobby for balancing a screen heavy life !

[/spb_icon_box] [spb_icon_box title="Creative coding" box_type="standard" icon="fa-code" target="_self" animation="none" animation_delay="0" icon_color="#000000" width="1/4"]

Even though I'm not a "full-time" developer, being a creative coder is really usefull at many levels. It enhance creativity on the technical part, it allows me to easily work with developers but it also brings a ceratin freedom when it comes to personnal project. I tackled differents programming languages but here's my actual favorites : C# , JS and nodeJS.

[/spb_icon_box] [spb_icon_box title="Learning" box_type="standard" icon="fa-tasks" target="_self" animation="none" animation_delay="0" icon_color="#000000" width="1/4" el_position="last"]

As I mentioned before I'm always keen to discover new things, to  tackle new challenges. Being a fast learner in such dynamic and always evolving industry , is in my opinon a key asset. Wether is alone, from collegues or from awesome people/community on the internet, I'm constantly looking to learn and improve. To that said, feel free to give me feedbacks on my work !

[/spb_icon_box] [spb_blank_spacer height="30px" width="1/1" el_position="first last"] [spb_icon_box title="Autodesk 3ds Max" box_type="standard" icon="ss-man" image="14475" target="_self" animation="none" animation_delay="0" width="1/4" el_position="first"]

From 3d Modeling, Texturing, Rigging to Rendering, 3ds is just my key software in most of my projects, wether it's for real time or rendered 3d. I'm also a big fan of making some sleak rendering with  VRay.

[/spb_icon_box] [spb_icon_box title="Adobe Suite" box_type="standard" icon="ss-man" image="14482" target="_self" animation="none" animation_delay="0" width="1/4"]

Even though I keep trying as many Adobe softwares alternatves as I can, the wide range of softwares provided by Adobe is just super helpful in everyday's project. I'm a heavy user of these 4 : Photoshop, Illustrator, InDesign, After Effect.

[/spb_icon_box] [spb_icon_box title="Zbrush" box_type="standard" icon="ss-man" image="14348" target="_self" animation="none" animation_delay="0" width="1/4"]

Self taught Sculpting addict and forver amazed by  the potential  of this software. I'm always looking for a better way to integrate Zbrush into my  production pipelines.

[/spb_icon_box] [spb_icon_box title="Unity 3d Engine" box_type="standard" icon="fa-behance" image="14274" target="_self" animation="none" animation_delay="0" width="1/4" el_position="last"]

I try to tackle as many aspects of unity as I possibly can, from environement setup , lighting, props integration to C# development.

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