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Video Game 3D production

Drifting Lands 

Role

  • Modeling
  • Texturing
  • Rigging
  • Animating

Tools used

  • 3ds Max
  • Unity

A Shoot'em'up / Diablo-like hybrid

During the month of August 2015 I worked as an intern at the Nantes based, video game studio Alkemi on their game: Drifting Lands. Working with Alkemi ’s team was really an amazing experience since it’s a rather small but experienced team of true video game wizards. My mission was to create 3d assets from finished concept art or from concept drafts. As mentioned above, Drifting Lands is run by a small team, so I got to work on many steps of the production pipeline. From refining concept sketches, 3d modeling, unwrapping, texturing, rigging, animating to final unity integration.  I couldn't encourage you enough to check out the work of this amazing team!

hive_pres

The final in-game asset. Note that I didn't work on any of the VFX shown below

Drone_Hive_preview
ARk

© 2017 - Gabriel Martzloff